Our team's submission for Ludum Dare 44. The theme was "Your life is currency".

PS: Works better in fullscreen.

PS: Sorry we didn't implement an exit button. Use the ESC key, please

You can find the messy source code on Github.


You are a magically infused cat who is trying to reach a higher plane of existence. Nirvana if you will.

You have the ability to trade your age for free stuff.

But free stuff ain’t free - there is a curse. When selling stuff, instead of money you get the value of the traded item added to your age. And your aging speed is influenced by events happening in the world as well as the stuff you own. Sell too much and you die quickly... of old age. Buy too much useless shit and you poof right out of existence.

You can choose to end the game at any point by ASCENDING! All the years you have accumulated will be tallied and the total count will carry you to your new life.

StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 4.3 out of 5 stars
(3 total ratings)
Authorsherpetology, Luula
GenreStrategy
Made withUnity
Tags2D, Casual, cat, Clicker, Ludum Dare 44, Mouse only, Pixel Art, Singleplayer, Touch-Friendly
Average sessionAbout a half-hour
LanguagesEnglish
InputsTouchscreen
LinksLudum Dare, Source code

Download

Download
Ascension v0.18 Linux32.zip 20 MB
Download
Ascension v0.18 MSWindows32.zip 15 MB
Download
Ascension v0.18 macOS.zip 19 MB

Install instructions

Windows: Unzip, double-click BM-Ascension.exe.

macOS: Sorry, I don't know. :(

Linux: Unzip, double click BM-Ascension.x86. (If that doesn't work, mark it as "executable" in the properties.)

Comments

Log in with itch.io to leave a comment.

I don't understand what the objective is.

(1 edit)

Basically, it is a game of balancing risk. You try to survive as long as possible while balancing the age gain and loss via purchases. Random events make it a bit more difficult. Once you feel you are at risk of losing it all - getting too close to age 0 or 100 - you then hit the "ascend" button to finish the game. If you don't press it in time, you only get your score without a ranking.

The game was made in a few days by relatively inexperienced people, so it is a neat idea, but small changes could make it much more engaging 😁. E.g. a more clear UI, balancing, creating an incentive to actually order stuff, more content (score rankings, random events, purchases), a way for the player to track which rankings they have achieved.